﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RedDiamond : Decorater
{
    public int diamond_add_attack = 20;
    public RedDiamond(Character character) : base(character)
    { 
        
    }
    public override int Attack()
    {
        //Debug.Log(diamond_add_attack);
        return diamond_add_attack + base.Attack();
    }

    public override Dictionary<int, Special> GetSpecialFunction(Special special)
    {
        return base.GetSpecialFunction(special);
    }

    public override void UpdateQuality(int num)
    {
        diamond_add_attack += num;
    }
}
